Alumni

Alumni of IIG

Former staff members

Julien Marengo received a master degree in Computer Science from EPFL. He did his Master project here, with IIG, about evaluating and reducing Motion Sickness in Virtual Reality. He worked on this topic as a scientific assistant with a short project grant from the Hasler Foundation.
     Sidney Bovet has worked in EPFL-IIG from January to August 2017 on movement distortion and immersive embodied interactions funded by the Hasler Foundation. He received both his B.Sc. and M.Sc. in Computer Science from EPFL between 2011 and 2017. He has previously worked at Logitech on exploring different interaction principles for VR games and participated in the filing of a patent.
    Dr Nan Wang has worked as a postdoctoral research associate for EPFL-LIG from 2012 to 2015 ; he then went to EPFL-LMAM to finalize the SUVA project. Nan WANG got his University degree at the Communication University of China (Beijing) in 2006 and his master research degree in France, at Department of Informatique of INSA de Lyon in 2007. After one further year in EURECOM as a research engineer working in Computer Vision and Image Processing, he joined Centre de Robotic of Ecole des Mines de PARIS and got his Ph.D in 2012 on research with Prof. Philippe FUCHS with topic immersive 3D interaction and 3D perception. Nan WANG’s research interests are Human-Computer Interaction, particularly in 3D Visualization, immersive interaction, motion capture and analysis
     Valerie Juillard worked for the CTI project Walt-Mocap from December 2016 to May 2017. She got her Bachelor Degree in Animation and her Master Degree in Animated Film Direction at the Ceruleum Ecole d’Arts Visuels (Lausanne) in 2012. She worked as animator and lead animator in renown companies in Europe producing 2D & 3D films and advertisements.
     Dr Mentar Mahmudi has worked for EPFL-IIG from May 2014 to May 2017 in the framework of two CTI projects: WALT and WALT-Mocap. His research, in association with Moka Studios, was on a sketching interface for desinging human 3D poses for graphic artists. He received his BSc degree in EECS from Jacobs University in Germany. Afterwards he joined University of California-Merced’s Graphics Lab for graduate work and received his PhD degree in 2013. His PhD dissertation was on developing data-driven human-like motion planning algorithms suitable for virtual characters and humanoid robots. Now he works as Postdoctoral Research Fellow at EPFL. His research interests are in Computer Graphics, AI and Robotics.
     Dr Pawan Harish has worked for EPFL-IIG from June 2014 to May 2017 in the framework of two CTI projects: WALT and WALT-Mocap. His research, in association with Moka Studios, was on designing parallel inverse kinematics algorithm on the GPU. He got his B.Tech from UPTU, Lucknow, India and joined the PhD program at IIIT, Hyderabad, India in 2005. He focused on parallelizing graph algorithms on the GPU and in the field of Computational Displays during his PhD, advised by Prof. P. J. Narayanan. He completed his PhD in 2013 and joined University of California, Irvine as a visiting scholar. He then joined Samsung Research India as a technical lead, where he worked on parallelizing graph cut algorithms and optimizing camera and pose estimation for 2D animations.  His interests include parallel algorithms, novel displays, CHI and computer graphics.
   Mireille Clavien Mireille has worked for two CTI project s Walt and Walt-Mocap between october 2014 and November 2016. Mireille is graphic and computer graphics designer by training, she hase worked 15 years as a 3D designer and animator at EPFL-VRlab, on 3D virtual humans meeting the specific requirements for real-time. Tackling so many animation problems over the years has sharpened her keen eye for tiny details and nurtured her fascination for expressive motion and believability.  Having worked in close collaboration with researchers from various fields (computer scientists, ophtalmologists, psychiatrists, artists, etc), she favours team work, for its ability to foster people’s creativity and to generate unexpected ideas. 
  Dr Henrique Galvan Debarba is now working at Artanim in Geneva. He graduated on February 17th 2017 (EPFL PhD Thesis N° 7180). He obtained a Master in CS from the Federal University of Rio Grande do Sul and a Bachelor in Digital Technologies from the University of Caxias do Sul. He was a doctoral student at the IIG from Sept. 2012 to August 2016 where he conducted researches on the perceptual experience and bounds between user and avatar in immersive virtual reality, more specifically, how to take advantage of the malleability of virtual environments and address its lack of tactile feedback in embodied interaction.
Dr Eray Molla is now working at Rockstar North in Edinburgh. He graduated on January 29th 2016 (EPFL PhD Thesis N° 6789). After obtaining B.Sc. in Computer Engineering at METU, Eray Molla joined EPFL and completed his Master studies in Computer Science there, together with a minor degree program in Management of Technology and Entrepreneurship. During his Master studies he participated in research activities of CVLAB, and, mainly worked with Dr. Vincent Lepetit on Augmented Reality. Moreover, he did a 6-month-internship at Logitech focusing on Virtual Reality and Computer Vision. He was PhD student in IIG from September 2011 and January 2016.

 

Dr Kun Li, Visiting professor

now working at Tianjin Univ. China

  Dr Joan Llobera, senior researcher

now working at Univ. Barcelona

  Dr Junghyun Ahn, senior researcher

now working at Technicolor, Rennes-France

  Dr Stephane Gobron, senior researcher

now working at HES St Immier and Neuchatel

  Quentin Silvestre, Engineer

 

Final Master Projects

Fabien Zellweger (Logitech / Cork Ireland)
Exploring wrist & finger wearables for interaction in AR/VRAugust 2018
Yannick Grimault (ProcSim Consulting Sàrl)
Ergonomic evaluation in VR

August 2018

Valentin de la Perraudière (Nextflow Software)

Automation of build processes

March 2018

Julien Marengo
Assessing motion sickness factors

July 2018

  Gaétan Séchaud (lambda Health System)

VR for leg rehabilitation

August 2017

  Dragic Ozrenko (Logitech Europe SA)

Smart tags

August 2017

  Kristof Szabo (Logitech Europe SA)

Text input in VR

April 2017

  Sidney Bovet (project supervisors: H Galvan & R Boulic)

Ensuring self-Haptic Consistency for Immersive Amplified Embodiment

February 2017

  Arthur Giroux (MindMaze SA)

Building a framework for AR / VR applications with BCI capabilities

March 2016

  Fabien Bourban (MindMaze SA)

Exploiting a framework for AR / VR applications with BCI capabilities

March 2016

  Gaël Grosch (MindMaze SA)

NReal-time human body-pose estimation/p>

March 2015

  Julien Jacquemot (Univ. Paris Descartes, Hopital Broca)

NATURAL HUMAN-MACHINE INTERFACE FOR ELDERLY PEOPLE A VIRTUAL AGENT PLATFORM

August 2014

Matthieu Fond (project supervisor: G. Sapiro, Duke University)

Estimating Body Orientation from low resolution Basketball footage

August 2014

  Gruner Samuel (project supervisor: H. Galvan)

Intuitive hand-free navigation interface in cluttered virtual environment

January 2014

  Pisupati Phanindra Venkata Aditya (project supervisor: E. Molla)
Study of Human Stepping Pattern with Multiple Video Projectors
January 2014
  Zhou Yunpeng (project supervisors: B. Herbelin & H. Galvan)
Baumgartner avatar project
January 2014
  Tychinskaya Anastasiya (Imina Technology)

Automatic Control of Micromanipulators

August 2013

  Arévalo Christian (project supervisor: E. Molla)

Immersive scale-one a posteriori movement analysis in the CAVE

July 2013

  Jonathan Pittet (Lemopix)

Picoprojector, Fiat Lux!

June 2012

  Gaétan Cretton (Logitech)

3D gestures for slides presentation

August 2012

Pascal Bach (project supervisor: R. Boulic)

Human stepping, an experimental study on holonomic behaviors,

February 2011

Johann Conus (project supervisor: S. Gobron)

Real-Time Virtual Human Speech: Sentence Lips Movement Aspects

February 2011

Semester projects and Internships

Spring 2018-19

Ugo Decroix Be a Giant: Virtual Body Scaling for Long Distance Navigation in Virtual Environments with Oculus Go
Boris Zbinden  Haptic interaction in Cardiac Ressucitation Training

Fall 2018-19

Adrian Baudat Implementation of a Virtual Reality Application to Evaluate a Break in Presence
Florian Poma and Arnaud Hennig Mocap Calibration tool for Virtual Reality

Spring 2017-178

Hugo Hueber Passive haptic interaction
Matthieu Devaux Exploiting the KATVR device for active walking in VE
V. du Bois de Dunilac et D. Pittet Combining AR and VR for skeleton calibration
L. Pellier Automatic grasping in VR
M. Shulga Game interaction involving real-world elements from a ZED camera

Fall 2017-18

Ismail Imani Evaluating eye tracking in VR

Spring & Summer 2016-17

Dario Pavllo Robust Real-Time Finger Tracking with Neural Networks
Fabien Zellweger Joint center marking tool
Davor Ljubenkov scanning and rigging a 3D model of an individual for further uising it as an avatar in UNITY3D
Elisa Rosse (Summer internship) Full-body interaction with HTC-Vive trackers

Fall 2016-17

Philippe Martinet et Benjamin Predivoli test et evaluation du module de simulation FlexSim-VSM (Supervision GM et S. Farsah de la compagnie FlexSim)

Spring 2015-16

Simon Narduzzi Full-body movement tracking with Kinect and Neuron Mocap
Loïc Habegger Wireless interactive demonstration development
Kristof Szabo Immersive game play for two players

Fall 2015-16

Florian Junker Perception of self-generated movements in a redirected virtual body

Summer 2014-15

Evci Utku stepping pattern strategies analysis and modeling

 

 Spring 2014-15

Giroux Arthur Assessment of hemispatial neglect through immersive virtual reality
Séguy Louis Marie James Bring Real Human into VR environment
Khoury Jad-Nicolas Elie “Was that me?” Human perception of guided interaction
Bloch Aurélien François Gilbert Carte blanche “Station haptique & occulus”
Milano Hadrien Exploring and optimizing the motion capture volume of a Phasespace system with an Occulus HMD
Imani Ismail Character Animation in Unity Game Engine
Gueniat Patrice Physiologic monitoring of immersive interaction
Bovet Sidney Leaving the body: transition between first and third person perspective in VR
Junker Florian Christophe Wireless Interactive Demonstration for IIG
Perret Yann Inattention measuring with Eye Tracking device

 

Fall 2014-15

Perrin Sami integrating peripheral visual perception with a curved perspective in an occulus HMD

Spring 2013-14

Bourban Fabien 3D sculpture using LeapMotion and hand gestures
Schmitt Fabien Conveying body pose errors and collisions to the sense of vision through the use of additional viewports in VR

Summer 2012-13

Shafique Muhammad Calibration of human joint centers with the Phasespace system

Spring 2012-13

Jolidon fabien

Farhan Elias Aran Paul

The influence of heart-beat synchronization on gaming experience

(col. with LNCO)

Fall 2012-13

Bourban Fabien Turning in a virtual environment
Good Xavier Real-Time Physically-based interaction in the CAVE
Sheng Cong Automated Emotion Summary from Large Text Repository

Alumni of VRLAB supervised by Dr. R. Boulic

Advisor or co-advisor of EPFL PhD students

One selected publication is suggested to discover a key contribution of the PhD students. Other publications can be found in the publication page of the group.

Daniel Raunhardt, “Motion Synergies for Real-Time Postural Control in Virtual Envrionments“, FNRS grant, presented on April 2010

  • D. Raunhardt, R. Boulic,” Motion Constraint”, The Visual Computer (2009) 25:509-518

Daniel is now working in the software company BBV in Zug, Switzerland

Schubert Ribeiro De Carvalho, “Data-Driven Constraint-Based Motion Editing“, presented on December 2009

Schubert is now making a posdoc in the Computational Sensorimotor neuroscience lab,  School of Computing, Centre for Neuroscience Studies at Queen’s University in Ontario, Canada

Benoît Le Callennec, ”Interactive Techniques for Motion Deformation of Articulated Figures Using Prioritized Constraints”, FNRS grant, Presented on January 2006

Benoît is co-owner of mokastudio.tv a swiss startup specialized in postproduction, special effects and motion capture processing. Our research group has established a strong collaboration with Moka Studio for licencing our IK know-how.

Paolo Baerlocher “Inverse Kinematics Techniques for the Interactive Posture Control of Articulated Figures “, FNRS grant,  Presented on April 2001

Paolo is co-owner of Neko Entertainment a video game company based near Paris, France

Co-Advisor of PhD students in other universities

Manuel Peinado Gallego, research funded by Spanish grant at the University of Alcala, Spain Reachability in Complex Environments,  2004 to 2010

Inmaculada Rodriguez Santiago, research funded by Spanish grant  at the University of Alcala, Spain ” Simulation of Fatigue and Comfort Optimizing Human Postures “, Presented on June 2004.

Ramon Mas Sanso, research funded by Spanish grant at the University of Balearic Islands, Palma, Spain “Balance Control of Multiple Supported Articulated Systems for Computer Animation “, Presented on September 1996

Supervisor of EPFL PhD students (completed thesis)

Damien Maupu Virtual Human Control for Reaching Tasks (scaling study section), 2010

Ehsan Arbabi Contact modeling and collision detection in human joints, 2008

Pascal Glardon On-Line Locomotion Synthesis for Virtual Humans, 2005

Anderson Maciel A biomechanically-based articulation model for medical applications, 2005

Jean-Sébastien Monzani An Architecture for the Behavioural Animation of Virtual Humans (motion deformation section), 2002

Nathalie Farenc An Informed Environment for Inhabited City Simulation, 2001

Luc Emering  Human Action Modeling and Recognition for Virtual Environments, 1999

Tom Molet Real-Time Motion Capture with magnetic systems, 1998

Pascal Becheiraz  Un modele comportemental et emotionel pour l’animation d’acteurs virtuels , 1998

Zhiyong Huang Motion Control for Human Animation, 1997

Diploma and final Master Projects

Antoine Schmid, Hands in the Pocket: personalizing PCA-driven walking gait with Inverse Kinematics, 2006

Damien Sonney, Integration de personages virtuels dans le quartier nord de l’EPFL ; tracking des personnes réelles, 2006

Sebastian Illan, Incrustation de personages virtuels sur la place Giacometti, 2005

Martin Herren,  Constraint-based motion editing using Inverse Kinematics, 2003

Markus Burki, Ms Uni Bern, Plug-in de cinematique inverse pour 3DS Max, 1999

Jean-Sébastien Monzani Motion conversion between different skeletons, 1998

Christophe Bordeux Modélisation et Animation de Structures Articulées, 1997

Mahmoud El Husseini Evaluation de l’espace atteignable humain en équilibre, 1997

Selim Saffet Balcisoy Identification and Prediction of the Human Gestures, 1996

Paolo Baerlocher  Edition de Creatures par evolution artificielle, 1995

Daniel Balmer Etude cinématique du genou lors de mouvements de marche selon des trajectoires circulaires, 1994

Daniel Margairaz Simulation de figures articulées, 1991

Laurent Bezault  Animation 2D d’un modèle de marche humaine, 1990