Our researches focus on involving users through full-body movements to ease the evaluation of potentially complex environments. We also investigate how to impersonate a full range of potential users (ergonomic evaluation) or characters (performance animation). Non-invasive methods are explored for training and rehabilitation. Our Know-how in human posture control is also used for proposing new tools for animators.
Main news and links:
- SNSF project ” Immersive Embodied Interactions in Virtual Environments “: H. Debarba, R. Boulic, R. Solomon, O. Blanke, B. Herbelin (Computers & Graphics, Vol 76, November 2018, pp 142-152, in Open Access, research data) : “Self-attribution of distorted reaching movements in immersive virtual reality”, presented at the 20th Symposium on Virtual and Augmented Reality, Foz do Iguaçu, Brazil oct.29th to nov 1st.
- May 2018: full acceptance of the SNSF Synergia submission “Charting emotion components and dynamics in the human brain using virtual reality and cinema” led by Prof. Vuilleumier from UNIGE. Starting date is january 1st 2019.
- April 2018: full acceptance of our SNSF project “Immersive Embodied Interactions in Virtual Environments“.
- SNFS project “Interactive Optimization of Mobile Articulated Structures”: E. Molla, H. Debarba & R. Boulic (IEEE TVCG, July 2018, 24(7), pp 2089-2102, ISSN 1077-2626, DOI:10.1109/TVCG.2017.2708083): “Egocentric Mapping of Body Surface Constraints”, in Open Access. Paper Appendix. Video demo.
- Hasler Foundation & SNSF Projects “Embodied interactions” and “Posture optomization”: S. Bovet, H. Debarba, B. Herbelin, E. Molla & R. Boulic, IEEE TVCG 24(4), April 2018, https://doi.org/10.1109/TVCG.2018.2794658, as part of the IEEE VR 2018 conference: “The Critical Role of Self-Contact for Embodiment in Virtual Reality”, in Open Access.