Welcome on Immersive Interaction Group website

présentation de recherche de iig

Our researches focus on involving users through full-body movements to ease the evaluation of potentially complex environments. We also investigate how to impersonate a full range of potential users (ergonomic evaluation) or characters (performance animation). Non-invasive methods are explored for training and rehabilitation. Our Know-how in human posture control is also used for proposing new tools for animators.

Main news and links:

  • SNSF project ” Immersive Embodied Interactions in Virtual Environments “: H. Debarba, R. Boulic, R. Solomon, O. Blanke, B. Herbelin (Computers & Graphics, Vol 76, November 2018, pp 142-152, in Open Access, research data) : “Self-attribution of distorted reaching movements in immersive virtual reality”,  presented at the 20th Symposium on Virtual and Augmented Reality, Foz do Iguaçu, Brazil oct.29th to nov 1st.
  • May 2018: full acceptance of the SNSF Synergia submission “Charting emotion components and dynamics in the human brain using virtual reality and cinema” led by Prof. Vuilleumier from UNIGE. Starting date is  january 1st 2019.
  • April 2018: full acceptance of our SNSF project “Immersive Embodied Interactions in Virtual Environments“.

News:

news.epfl.ch/news/blurring-the-lines-between-virtual-and-reality/